Digital Media Project | Reliable Papers

Welcome to SM6P07 Digital Media Project – Year 2020-21 DEADLINES:  1. Research Proposal (weighting 20 %). Due week 8 by 3pm – 04/12/21 This is a 2,000-2,500 word research-based review of your chosen area of interest that includes both relevant theory and literature (literature review) and related media products (product review). The document should culminate in a specific project proposal based on your research. 2. Research Presentation (weighting 10 %). Due week 27 by 3pm 14/05/21 This is a presentation of your project.  2. Project (weighting 50%). Due week 29  by 3pm 28/05/21 The detail of the specific project will be determined by the student in consultation with the tutor based on feedback from the Research & Proposal.   3. Report (weighting 20%). Due week 30 by 3pm 04/06/21 The 2,000 word evaluation report is designed to test students’ ability to assess their own project, to analyse and examine their creative, design and production processes and to reflect critically on their design and production experience. SM6P07 Digital Media Project Module Handbook – Alternative Formats Module Overview Module Overview Weeks 1 – 12 Workshops Weeks 13 – 30 Supervisor Contact WORKSHOP sessions: are student-led sessions which enable you to actively engage with the learning programme. You should prepare in advance for these sessions and be willing to participate and be open to discussion. Discussing topics and sharing ideas with your fellow students is an essential part of the learning process. The sessions will also include exercises to help you develop your skills in key areas of academic study, prototyping and user experience design methodologies and methods.  In this module, students will work under supervision and independently to develop creative ideas into a practice- based project (50% of the mark) that relates concretely to research proposed. This is your final year project module, where you get to design and develop a brief, which you set yourself. The idea is that whatever you design and develop in this module will be linked to the research question you are trying to find out. Students will demonstrate technological competences, organising project work around a self- defined brief. Key skills include how to manage time and resources effectively by drawing on planning, organisational, and project management skills learnt in Year 2. Students produce work, which demonstrates an understanding of media forms and structures, audiences and specific communication registers and contextualised within relevant theoretical issues and debates. Students are encouraged to experiment, as appropriate, with forms, conventions, techniques and practices and employ production skills and practices to challenge existing forms and conventions and to innovate. Also, be adaptable, creative and self-reflexive in producing output for a variety of audiences. We hope you will enjoy this module – Alternative Formats CW2: Project Submission Guidelines CW2: Project Submission Guidelines Project Submission Guidelines:  To discuss with supervisors – Typically though, submit a Google Drive Folder . The USBs must include clearly labelled and organized file structures using recognized conventions. Each Google Drive will contain: A copy of the project work including all relevant production files, examples of coding, assets and preproduction documentation. The files MUST BE structure according to conventions and accessibility. Poor organization will result in non-submission. The practical project may have an online presence and a URL. For example, a WordPress blog that accompanies and traces the research project that you share with your supervisors. It is up to you which medium you choose to demonstrate your project work on.  All submissions handed in by 3pm on 22/05/20 by 3pm, which means also emailing your lecturer with a gdrive link! Marks Awarded  for:  1. Demonstration of effective use of multimedia authoring tools and other application used in the production of a project 2. Application of appropriate principles of interaction and multimedia design, especially regarding standards, quality usability, accessibility and effective user feedback 3. Application of relevant programming principles and best practice, including commenting, testing and debugging code efficiently 4. All projects may have an associated URL which appropriately presents the work in web browser format. The project may have a “web presence.” 5. Projects will demonstrate ease of navigation and functionality 6. Appropriate consideration of user-friendliness and transparency in terms of use 7. Appropriate levels of user interactivity 8. Incorporation of an appropriate variety of elements of digital media 9. Evidence that principles of new media production, design and management have been considered and understood 10. Legibility of text and hypertext if appropriate 11. Clarity of graphics, sound and/or video if appropriate 12. Evidence of consideration of audience, of appropriateness of project for target audience and of testing in accordance with predefined methodological approach 13. Stylistic appropriateness for content and stylistic consistency and coherence: the product feels ‘together’ Feedback Please note that feedback for this assessment will be emailed to you following double marking by supervisors and external examination. Friday 2 -4pm, TMG-07 DEADLINES:  1. Research Proposal (weighting 20 %). Due week 8 by 3pm This is a 2,000-2,500 word research-based review of your chosen area of interest that includes both relevant theory and literature (literature review) and related media products (product review). The document should culminate in a specific project proposal based on your research. 2. Research Presentation (weighting 10 %). Due week 27 by 3pm This is a presentation of your project.  2. Project (weighting 50%). Due week 29 by 3pm The detail of the specific project will be determined by the student in consultation with the tutor based on feedback from the Research & Proposal.  3. Report (weighting 20%). Due week 30 by 3pm The 2,000 word evaluation report is designed to test students’ ability to assess their own project, to analyse and examine their creative, design and production processes and to reflect critically on their design and production experience.